Sumo wrestling frogs breakdown
This project actually started as part of a Zbrush class given at my university, the assignment was to come up and sculpt a humanoid creature. For this I wanted to go with something lively and cartoon-ish, I chose the well-known Japanese wrestling frogs as a starting point, I always wanted to make something inspired by old Japanese art like this one so I was pretty excited.
Blocking in the shapes
First thing I did was block in the overal shapes with some simple ZSpheres, as you can see I started with the posing of two characters right away... By already posing my models from the start forced me to sculpt every detail asymmetrically. It would've been much easier if I had just started with one character and sculpted the details symmetrically, so yeah.. lesson learned for the next time
I was pretty pleased with how the sculpt turned out, I originally wanted to add an extra character some sort of a judge for the wrestling match but didnt have any time left to sculpt this since the assignment had a deadline. However I did want to texture the finished sculpt and make it more lively like I intended. The overall pose and shapes worked well, so some colours would only compliment the shapes and make it more lively.
Optimizing for texturing and render
For the texturing phase I had to do some optimization since the original sculpt was pretty high poly. I used maya to retopologize and reduce the mesh count and later textured the models in Substance painter.